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package player
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import "github.com/gorilla/websocket"
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type Player struct {
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Name string `json:"Name"`
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Password string `json:"Password"`
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//Connection WS variable TODO
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Conn *websocket.Conn
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AuthString string `json:"AuthString"`
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Level string `json:"Level"` // hidden from user, for balancing purposes
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Kills int `json:"Kills"`
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Killed int `json:"Killed"`
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Won int `json:"Won"`
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Lost int `json:"Lost"`
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WinRate int `json:"WinRate"`
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Health int `json:"Health"`
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}
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