package player import "github.com/gorilla/websocket" type Player struct { Name string `json:"Name"` Password string `json:"Password"` //Connection WS variable TODO Conn *websocket.Conn AuthString string `json:"AuthString"` Level string `json:"Level"` // hidden from user, for balancing purposes Kills int `json:"Kills"` Killed int `json:"Killed"` Won int `json:"Won"` Lost int `json:"Lost"` WinRate int `json:"WinRate"` Health int `json:"Health"` }