package room import ( "math/rand" "time" "daydev.org/shipsgs/internal/player" ) const () var Names = map[int]string{ 1: "Lisbon", 2: "Porto", 3: "Azores", 4: "Lagos", 5: "Guimaraes", 6: "Algarve", 7: "DouroRiver", 8: "Braga", } type Room struct { Name string `json:"Name"` //Players players map[*player.Player]bool //Room state // Channel to register players and their connection join chan *player.Player // Channel to un register players leave chan *player.Player // Channel to update All in the room updateAll chan bool } func (r *Room) PlayerJoin() { } func (r *Room) PlayerLeave() { } func (r *Room) TextAnnounce() { } func (r *Room) Update() { for { /* select { case pj := <-r.join: // player joins case pl := <-r.leave: // player leaves case <-r.updateAll: // update the room } */ } } func RandomName() string { s := rand.NewSource(time.Now().UnixNano()) r := rand.New(s) i := r.Intn(8) // Hardcoded qty of names for lobbies return Names[i] }