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package gameServer
import (
"encoding/json"
"fmt"
messages "daydev.org/shipsgs/internal/Messages"
"github.com/gorilla/websocket"
)
type Player struct {
Name string `json:"Name"`
Password string `json:"Password"`
//Connection
Conn *websocket.Conn
AuthString string `json:"AuthString"`
Level string `json:"Level"` // hidden from user, for balancing purposes
Kills int `json:"Kills"`
Killed int `json:"Killed"`
Won int `json:"Won"`
Lost int `json:"Lost"`
WinRate int `json:"WinRate"`
Health int `json:"Health"`
Authed bool `json:"Authed"`
GS *GameServer `json:"GS"`
}
func (pc *Player) Receiver() {
for {
_, command, err := pc.Conn.ReadMessage()
if err != nil {
fmt.Println("pc err: " + err.Error())
}
if pc.Authed == false {
reply := messages.PlayerMsg{
Type: messages.System,
Status: 401,
Message: nil,
}
authRequired, err := json.Marshal(reply)
if err != nil {
fmt.Println("pc err: " + err.Error())
}
pc.Conn.WriteMessage(websocket.TextMessage, authRequired)
}
fmt.Println(command)
}
}