// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "CoreMinimal.h" #include "Engine/GameInstance.h" #include "IWebSocket.h" #include "ShipsGameInstance.generated.h" /** * */ UCLASS() class POINTBLANK_API UShipsGameInstance : public UGameInstance { GENERATED_BODY() public: virtual void Init() override; virtual void Shutdown() override; TSharedPtr WebSocket; };