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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Engine/GameInstance.h"
#include "IWebSocket.h"
#include "ShipsGameInstance.generated.h"
/**
*
*/
UCLASS()
class POINTBLANK_API UShipsGameInstance : public UGameInstance
{
GENERATED_BODY()
public:
virtual void Init() override;
virtual void Shutdown() override;
TSharedPtr<IWebSocket> WebSocket;
};